
Note that the pilot will need to lead a moving target and aim somewhat ahead of it. In CCIP mode, the ballistics computer that is simulated in the game continously processes aircraft position, aircraft attitude, aircraft velocity vector, terrain elevation data, the kinematics of the bomb, and potentially wind to determine a predicted impact point if the bomb were released at that moment and presents it on the HUD as a CCIP symbol with an aiming point or "pipper." If the pilot of the aircraft flies to place the CCIP pipper on a desired point of impact at the time they select weapon release or "pickle" the bomb, the bomb should land close to or on that point on the ground. Like most large munitions, bombs can be intercepted by CIWS AA guns, and, if no better alternative weapon/tactic is available, dropping multiple bombs in a stick can increase the probability that one may penetrate the defensive fire.īombs can be manually employed from aircraft using a Continuously-Computed Impact Point (CCIP) HUD mode.

Bombs can be released individually or in a stick of 2, 3, or 4 weapons. Bombs have sufficient explosive power to destroy mulitple targets in close proximity, and medium and heavy bombs should be able to take out any ground target with a single round if it detonates close enough. Light bombs are unlocked by default at the beginning of any new game. The light bomb is dark green with a yellow band around it the medium bomb is solid grey and the heavy bomb is dark green with a white stripe around it. These unguided iron bombs come in light, medium, and heavy flavours - each doing more damage than the last. Official Description: Aircraft-mounted chaingun.Īmmo Description: Chain gun ammunition. Turning WW2-style dogfights are very uncommon and most dogfights are settled with long range AA missiles.Įven if you don't use the aircraft chaingun on your units, it is advised to keep a healthy stock of 20mm ammunition on your carrier to keep its CIWS working. The range and accuracy is also sufficient to kill anti-air turrets from a safe distance. It can kill any ground vehicle, including Bears, albeit slower than other ground units. It is a no-frills, rapid fire weapon mostly used against ground targets in gun runs, or against slow-flying aircraft like Razorbills and Petrels. The principal aircraft weapon, the aircraft chaingun is usable by all aircraft. The only way to operate this cannon yourself is to capture an island with a turret equipped with the 15mm cannon. A vastly inferior item to anything fielded by the player, the 15mm cannon functions identically to the other cannons, but deals less damage.

Smoke Launcher (Explosive), Smoke Launcher (Stream)Īn unlisted weapon type is the 15mm Cannon, used only by AI Seals on low level islands. Small Munitions generally consists of bullets and artillery rounds, while Large Munitions usually includes missiles, bombs, and other explosives.īattle Cannon (Bear), Heavy Cannon (Bear) Islands build the guns themselves (turrets) as well as their ammunition, which is separated into Small Munitions and Large Munitions. Most vehicles have two types of slots: usually one primary slot for the unit's main weapon and a few secondary slots for equipment like missile decoys. The vehicles of Carrier Command 2 can equip a variety of weapons and equipment to change how they fight.
